Date |
Lecture |
HW
Due |
Reading |
Jan |
Tu
31
|
Logistics & Course
Overview
Production:
Players, Factors |
|
What Is Multimedia?
Ol 1: Principles of good design
Ol 2: MM Uni (careers)
Ol 5: Building MM team
|
Feb |
F
3
|
Introduction
to Director; Animation skills
|
HW1
- Evaluating MM Projects |
D8D 1:
Guided Tour |
Tu
7 |
Media:
Animation - Theory, Physics, Psychology & Technology |
|
D8D 2:
Elements of Animation
D8D 3: Making
it Multimedia
Ollie
Johnson: The
Animation Process
John Lasseter: Animation Principles
|
F
10 |
Production:
Design Stages
|
HW2
- Basic Animation |
HCSDG 1:
The Guidelines
|
Tu
14 |
Critique: Design decisions of JKRowling
and Bellini's Feast
User Interface: Theory, Navigation Techniques & Aides
|
|
HCSDG 2:Making
Stacks easy to navigate
HCSDG 3: Introducing
people to your stacks
D8D 4: Introducing Interactivity
D8D 5: Introducing Shockwave
|
F
17 |
Interactivity:
Lingo Basics |
HW3 -
Story Animation |
D8D 9:
Elements of Scripting
|
Tu
21 |
Interactivity:
Lingo Navigation
|
|
D8D 10: Building
Interactive Movie
|
F
24 |
Media:
Image Representation;
Color Theory and Color
Schemes
|
HW4
- Navigation |
NDW 10:
Graphic Definitions
Make
a splash with Color
Getty's: Intro to Imaging
Lecture
on Image Representation
|
Tu
28 |
Production:
Screen Design and Metaphores |
|
D8D 6:
Deeper Into Graphics
D8D 7: More Production
Tools
HCSDG 9: Human
Interface Design
NDW 6: Basic
Design Principles
NDW 8: Good & Bad
Design |
| |
|
|
|
Mar |
F
3 |
Interactivity:
Events & Handlers, Message Hierarchy
|
HW5
- Screen Design |
D8D 8: Anatomy
of Lingo
D8D 11: Deeper
Into Lingo
D8D 12: Other
Lingo Flavors
Material
in Lectures directory
FC2C: App
B-Lingo Quick Ref
|
Tu
7 |
Critiques of
Design
|
|
|
F
10 |
Media:
Sound - Physics, Psychology & Technology - Amadeus |
HW6
- Events |
D8D 18:
Lingo and Audio
HCSDG 7:
Music & Sound
CS110 Lecture
on Sound
|
Tu
14 |
Media:
Text - Writing and Typography: Psychology & Technology
|
|
HCSDG 6:
Text and Fields
TDF&C 2: Anatomy of Typography
Maeda's: Reactive Book
Downey's: Electric
Thoreau
|
F
17 |
Lingo:
Variables - Local & Global, Control Structures
Production:
Specs & Storyboard
|
HW7
- Text and Sound |
D8D 17:
Debugging and Troubleshooting
Material
in Lectures directory
NDW 7:
Interface & Navigation
Ol 8: Information
Design |
Tu
28 |
Lingo I:
Cursors, Marquise, Randomness, Lists
Slides: |
|
Material
in Lectures directory
|
F
31 |
Media:
Video - Theory, Physics, Psychology & Technology
(QTVR) |
|
D8D:
20: Dir & Digital Video
Summary of QTVR manual
Making QTVR objects
Macromedia QT Support |
Apr |
Tu
4 |
Lingo II:
WideScreen, Cursor
Chase, Menus, Debugging
Slides:
|
|
Material
in Lectures directory
|
F
7 |
Production:
Introduction to Game and Puzzle Design
Games I:
Jigsaw Puzzle
|
HW8
- Music Simon |
AG4L 1:
Creating Games
AG4L 2: Intro to
Games
Scott Kim: What
is a Puzzle? & Web Games
and The ESP Game
|
Tu
11 |
Games II: Sprite
Pool; Multiple-choice
tests and boolean logic; on-screen timer
|
|
Material
in Lectures directory |
F
14 |
Games III: Memory |
HW9
- Video Puzzle |
Material
in Lectures directory and from Gary Rosenweig's Advance
Lingo for Games |
F
21 |
Games VI:
Pacman: Controlling
with keys
|
Game Choice due |
Material
in Lectures directory and from Gary Rosenweig's Advance Lingo for Games |
Tu
25 |
Games VII:
Saving state; Fields and xtras
Games IV: Painting | Project Storyboards due |
Material
in Lectures directory |
F
28 |
Games V: Hangman; String
manipulation
|
First Screen due |
Material
in Lectures directory |
Tu
2 |
Social
Issues: Copyright and Critical Thinking
|
Remaining screens and some functionality due |
Copyright
Critical Thinking |
May |
F
5 |
Theory:
History of Hypertext & Multimedia
Social
Issues: The Future of Multimedia |
HW10:
Small Project |
BTB: History
of Hypertext,
Bush: As
We May Think
From Wagner to VR: Pioneers
Material
in Lectures directory |
Tu
9 |
Project
Presentation
|
Tested Project due |
|
| |
|
|
|