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Fireworks
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| Creating an animation |
There are three basic methods for creating an animation with Fireworks MX. Although an animation consists of a number of different frames, the collection of frames is exported as a single Animated GIF file. The easiest method for creating an Animated GIF file uses basic animation properties that you can apply to an object using a dialog box and the Properties panel. If you want more variety, or to animate objects separately, you can create an animation frame-by-frame. If you have a set of individual graphic files that you would like use to make an animation, such as a series of photos, you can open several files as an animation.
This method allows you to choose animation properties from menus. For each object you select, you can choose any combination of properties (rotation, movement, etc.). You can select several objects to animate as a group to share the same properties. If you want to have two or more objects in your animation that make different kinds of changes in the same frame, then you should use the frame-by-frame method instead.
Select the object(s) and Modify > Animation > Animate Selection. Change the values in the Animate dialog box and click OK. If your graphic does not already have enough frames to accommodate the animation, you will be asked whether frames can be added. After you click OK, the object will become an animation.
After the object has been converted to an animation and you select the object, it will appear in a dotted box with an arrow as in this example of an animation with 5 frames. If you have set your animation to move across the screen, the direction and distance will be represented by a series of dots. The green dot is the position of the object in the first frame and the red dot is the position in the last frame. The position in every intermediate frame is marked by a blue dot. You can edit the motion of the animation by dragging the red dot to a new position.
You will no longer be able to edit the color and other features of your object but you can edit the animation properties in the Properties panel.
To preview your animation, click the Play button at the bottom of the Document Window. It will repeat until you click the Stop button.
Use this method if you want to create an animation that includes more than one object changing in different ways or if you want the flexibility to edit each frame after the animation has been created.
- Open a new Document Window and open the Frames panel. The panel will will list only Frame 1 when you begin.
- Draw or import the objects that you want for the first frame of the animation.
- Select every object that will be part of the animation. (Use the SHIFT-click to select more than one or Select > Select All.)
- In the Frames panel, drag Frame one to the New Frame button in the panel
. This will create Frame 2 as a duplicate of Frame 1. (Creating a duplicate of another frame allows you to make small changes in each successive frame.)
Note: If you want to work with empty frames rather than duplicate frames, add any number of empty frames to the Frames panel by clicking the Options menu in the Frame panel and choosing Add Frames.
- With Frame 2 selected, make whatever changes you want in the Document Window.
- Repeat the process of dragging the most recent frame to the New Frame button and editing the new frame until you have the number of frames you need for the completed animation.
- Edit any frame by choosing it in the Frames panel and making edits in the Document Window. Drag frames in the Frames panel to change their order.
To view more than one frame at the same time in the Document Window so that you can see how they are aligned in relation to one another, choose "onion skinning." Drag the slider to the left of the frame names so that it spans the frames you want to view. They will appear overlapped in the document window.
To preview your animation, click the Play button at the bottom of the Document Window. It will repeat until you click the Stop button.
This method is useful in situations where you have already created and saved the separate graphics for your animation. You may have several photographic images that you want to appear in a repeating series on a web page, for example. This method works best if all of the images are the same size and shape. You can use Batch Processing to standardize these files before you create the animation.
- Place all of the image files for your animation in the same folder on your computer.
- In Fireworks MX, File > Open
- Navigate to the location of your files and select them. If the files are adjacent on the list, click the first file name then SHIFT-click the last file name. Other wise CTRL-click each file name.
- Click the box, called Open as Animation at the bottom of the Open dialog.
To preview your animation, click the Play button at the bottom of the Document Window. It will repeat until you click the Stop button.
To change the duration of each frame double click the current frame delay listed to the right of each frame (default is 7/100 seconds) and type the duration you want.
To change the number of times your animation will repeat, click the looping button and choose from the menu. The currently selected number of loops is listed to the right of the looping button. Note that the animation will run once with no looping so the number of repeats will be once, plus the number of loops.
| Creating buttons to make a navigation bar |
These instructions will guide you to make buttons that have a rollover effect so that the appearance of the button will change when the mouse moves over it. Fireworks MX will create an HTML file with code to control the action, plus graphic files for each of the different views of each button in the navigation bar. This HTML file is necessary for inserting the navigation bar into your web page, however you will not need to upload it to the web server. After you create your web page be sure that you archive the HTML file with your other site files for edits in the future.
When you make a web page that includes a navigation bar or any linked files and graphics, it is best to start with a site folder on your computer to hold all of the related elements. This will keep the relative links correct. If you do not yet have a site folder for your web page and the rollover button elements you will be working on, create the folder before you begin.
| Hint: If you plan more than one button, each with different text, be sure that the shape of the prototype button is large enough to accommodate the longest text. Also, if you want the text on each button to be centered, be sure that you click the Center Alignment button in the Properties panel when you add the text to the first button. |
| Note: You can edit any common button feature such as color or font at any time before exporting. The edits will affect all instances of the button that were created from this button symbol. Double-click the symbol for your button in the Assets/Library panel to edit. |
- text and other features that you want to make individual to this button
- the URL for each button in the Link field
- a text description of each button in the Alt field (appears in lieu of graphic when images suppressed or read by screen reader)


| Creating a pop-up menu |
Fireworks MX includes a tool for creating pop-up menus (menus that are displayed in response to a pointer moving over or clicking an object) like the one on the left margin of these pages. To do this you need to create an graphic object that will be inserted on a web page so that when the mouse rolls over that object a menu will pop up. The object can be a text object, a button or any other object you can create in Fireworks. The pop-up menu tool lets you assign text and URLs so that the pop-up menu items are linked to web pages.
When you make a web page that includes any linked files and graphics, it is important to start with a site folder on your computer to hold all of the related elements. This will keep the relative links correct. If you do not yet have a site folder for your web page and the rollover button elements you will be working on, create the folder before you begin.
After you follow the steps to create an object with pop-up menus (or a navigation bar with several pop-up menus), exporting the file will result in one or more image files, an HTML file, and a javascript file.
Attaching a pop-up menu to a rollover button:
If you would like your menu to pop up from a rollover button in a navigation bar, first follow the steps above to create a navigation bar, however before you export the file, follow the steps below to create the pop-up menu for each individual button.
| Note: If the object is a rollover button a slice was created when you created the button symbol. A slice is necessary for Fireworks to create code that will cause the pop-up action to occur at that location. |

Note:You can continue indenting to create more levels of submenus. |
Exporting Pop-up Menus:
