Projects

Featured Projects 

ANTHROPOLOGY RESEARCH - Hominin Mandibular Variation

Adam Van Arsdale

 

In 2014, I was invited by Dr. Dan Adler (University of Connecticut) to collaborate on an ongoing project investigating Late Pleistocene human evolution in Armenia, co-organized by the Institute of Archaeology and Ethnology (Yerevan, Armenia). One of the archaeological sites under investigation by Adler and his team, the rock shelter of Lusakert, has provided a large and compelling archaeological sample of stone tools and animal remains.

 

However, the cave has only provided one human fossil--a small, rather unremarkable bit of mandible. Although fragmentary, the mandible offered the possibility of definitively tying the archaeological materials found at the site to a population of humans--likely either an archaic population such as “Neandertals,” or an anatomically modern group of Homo sapiens. I was asked to analyze the morphology of the mandible in order to address this question.

 

To aid in my endeavor, I decided to create a virtual reconstruction of the mandible, Lusakert 1, to provide me with a greater amount of anatomical information. Using 3D data from the original specimen, collected by a CT-scan of the original specimen in Yerevan, I was able to create a mirror-image of the better preserved right side of the specimen, and create a virtual “composite” model of the specimen. A 3D-printout of the virtual model allowed me to manually compare its accuracy against the original specimen, while also gathering additional measurement data to assist in the analysis of the specimen’s morphology.

 
 

DIGITAL ELEON: 3D Documentation and Analysis of Excavations in Greece

Bryan Burns and Jordan Tynes

https://ebapexcavations.org/digital/

Our program of three-dimensional modeling and fabrication is transforming the way we conduct archaeological fieldwork at ancient Eleon in central Greece. Working with a suite of portable equipment, funded through a Friends of the Library research grant, we are recording the excavation's results through hand-held 3D scanning and sophisticated drone photography. These technologies enable our research team to record information at varying scales, analyze architecture and finds from new perspectives, and engage scholarly and popular communities through interactive media. This invaluable set of imagery is also aiding our work restoring artifacts and was quickly incorporated into the decision-making process that guides the excavation progress.

 

ANTIQUITIES TODAY: New Perspectives on Davis Museum Artifacts

Bryan Burns, Kimberly Cassibry, and Jordan Tynes

As part of an advanced seminar held in Spring 2016, students researched the history of exhibition for the Mediterranean antiquities held by the Davis Museum. 3D models – created through the combined efforts of LTS, Davis staff, and Knapp Technology Interns – enabled students to also consider new potentials for the display of artifacts in the galleries and through new media. The high quality of scanning technology gives all viewers new access to objects, considering three-dimensional works from new perspectives and simulating interaction with hand-held artifacts.

 

Chasing Infinity

David Teng Olsen

Chasing Infinity, 2014 (excerpt) 1977 Chevy Van, stained glass, MDF, enamel and six-channel interactive video Dimensions variable ​ - text by Michael Maizels, “New View 2014 Faculty Exhibition,” the Davis, 2014. 72-78 ​ David Teng-Olsen’s art is curiously, restlessly and insistently autobiographical. He uses himself as what he calls a “test subject” and draws on his unusual, but nevertheless quintessentially American, life story to examine how and why we construct our own peculiar self-understandings. The undertones of experimentation and the pursuit of knowledge in his art betray his abiding interest in science and early academic training in bioengineering.

-text by Michael Maizels, “New View 2014 Faculty Exhibition,” the Davis, 2014. 72-78

 

Art for Spooks

Nicholas A. Knouf, Claudia Pederson

Art for Spooks is an augmented book that takes a poetic angle to electronic surveillance. It combines texts and images from “leaked” NSA documents that evidence mundane concerns of NSA employees with grooming etiquette, gossip and surveillance at the work place; the development of encryption and psychological profiling tools modeled on alleged historical links between magicians and the military; and a delirious imaginary steeped in the world of modern folklore, populated as is with UFOs, popular media archetypes of evil and good, as well as (apparently) a taste for buffalo meat, high art, and orientalist and gendered themes. These materials are juxtaposed with graphics read through a tablet interface.

 

SynFlo - An interactive museum exhibit for exploring bio-design

Johanna Okerlund '14, Lauren Westendorf '15, Casey Grote '15, Ryuhi Segreto '15, Orit Shaer, Anja Scholze, Romie Litrell

SynFlo is a tangible museum exhibit for exploring bio-design. The goal is to engage children in a simulation of a biology experiment in a playful and safe wayoutside of the wet lab.We integrated small interactive displays within 3D printed casing to connect the displays with authentic lab wareChildren participate in the experiment  by imitating the gestures of scientists in the lab. The exhibit was displayed in the Tech Museum of Innovation in San Jose California.

 

BacPack for New Frontiers

Anna Loparev, Margaret Flemmings, Jennifer Cho, Vivien Chen, Orit Shaer, Tech Museum of Innovation

BacPack for New Frontiers is an interactive museum exhibit that introduces core synthetic biology concepts to visitors through novel modes of interaction, bridging size and time scales by combining tangible tokens with a large multitouch table display. It engages users in the design and engineering of bacteria for sustaining a research mission on Mars, providing a collaborative platform for creative engagement with digital biological creations.

SynFlo is a tangible museum exhibit for exploring bio-design. The goal is to engage children in a simulation of a biology experiment in a playful and safe wayoutside of the wet lab.We integrated small interactive displays within 3D printed casing to connect the displays with authentic lab wareChildren participate in the experiment  by imitating the gestures of scientists in the lab. The exhibit was displayed in the Tech Museum of Innovation in San Jose California.