Examples of Previous Summer Study Opportunities
Ongoing Research in Greece
Excavating Ancient Eleon
This project investigates a settlement site in the central Greek region of Boeotia, dating primarily to the Mycenaean (ca. 1700-1100 BCE) and Classical (600-400 BCE) periods. Eleon operated within the orbit of the major Greek city of Thebes, but on-going excavations reveal the diverse connections and resilient efforts of this early Greek community.
Undergraduate student volunteers are a vital part of our international research team. Each participant will join in all aspects of fieldwork, learning stratigraphic excavation techniques, recording methods, and artifact analysis. Click here to watch a brief video about the program which offers experiential learning and is physically strenuous. All participants will be required to pay a $2400 fee to cover housing, meals, local travel, and program costs for six weeks.
CLCV/MAS 220 Digital Archaeology in Greece
Digital technologies are transforming the ability of archaeologists to accurately record excavation, analyze artifacts, and restore fragmentary finds through virtual models/animation. This intensive, interdisciplinary course will introduce students to innovative practices in the application of new media to archaeological field work including two weeks based in central Greece. Students will learn how to create 3D models of artifacts, architecture, and archaeological contexts using drones and aerial photography, photogrammetry, and 3D digital scanners. As members of the international team pursuing the excavations at ancient Eleon, students will participate in the analysis of finds dating from the Late Bronze Age through Classical period, including human remains, ceramics, metal tools, and sculpted figurines. They will also document the spatial relationships of digital models through three-dimensional mapping, Geographical Information Systems, and virtual reality environments. Students’ final project will position their own creations within the discussion surrounding the standards of representation in traditional academic formats and new digital opportunities, the ethics of replication and online distribution, and the relationships between 3D modeling. virtual/augmented reality, and material fabrication.